Hi together!

First at all : a very great patch!

Thank you for the numbers in the Ability Slots!

Combats feel faster and more intensive. As more spells and Abilities I learn as more tactical the fights become. The mix including Ooze , fire and Boulder Dash is my favorite.

Some small points I noticed :

- Very early in the game you can find a lot of powerful magical and rare items. Soon I doesn't change my inventory or find new items.
So in a lot of fights I was hopeless overpowered fights against 8 opponents and more were no problem. "Rosy-cheeked" and "picture of health" are very powerful abilities. 20% of health is a lot.
So I had an idea : What about if you start at a value of 5% and every fight you win without dying you get 1% more up to a final value of 20% . That way you can decide if you want to go in a bossfight with only 15% for example or solve some more fights to get better chances to win.

Bossfights are a good keyword. All the crabs in Black Cove can't fight for the moment. Also the big one behind the Black Ominous Gate. Bossfights in general could be tougher.

At least : The story around Unsinkable Sam is a gem smile


Nice Greetings






I'm happy when it's raining.

Cause when I'm not happy it's raining also.