Hi together!
First at all : a very great patch!
Thank you for the numbers in the Ability Slots!
Combats feel faster and more intensive. As more spells and Abilities I learn as more tactical the fights become. The mix including Ooze , fire and Boulder Dash is my favorite.
Some small points I noticed :
- Very early in the game you can find a lot of powerful magical and rare items. Soon I doesn't change my inventory or find new items.
So in a lot of fights I was hopeless overpowered fights against 8 opponents and more were no problem. "Rosy-cheeked" and "picture of health" are very powerful abilities. 20% of health is a lot.
So I had an idea : What about if you start at a value of 5% and every fight you win without dying you get 1% more up to a final value of 20% . That way you can decide if you want to go in a bossfight with only 15% for example or solve some more fights to get better chances to win.
Bossfights are a good keyword. All the crabs in Black Cove can't fight for the moment. Also the big one behind the Black Ominous Gate. Bossfights in general could be tougher.
At least : The story around Unsinkable Sam is a gem

Nice Greetings