Originally Posted by Gwizzz
Great game! I'm looking forward to more updates. Here's a couple of suggestions and issues encountered so far:


ADD AS OPTIONS

2. Make the RIP graveyard headstone effect an OPTION. D:OS has great graphics. Why spoil it with some cheesy headstone? The corpses are enough of an indication that something died.
- I'm not a fan of the headstone either, but this is not the right use of an option. Maybe just make it a glowy ethereal corpse if the monster got splattered into tiny bits.

3. Make the sneak bush effect an OPTION. Great crouch effect, tip-toeing across the ground, everything is greyed out when “hiding in shadows”. But then there is a bush moving around inside of houses and shops. The bush is an immersion breaking effect.
- Oh come on, it's hilarious. Anyway, I think they're planning to have a different stealth effect in urban areas of a moving barrel. Not a case for an option.


SUGGESTIONS:
1. Make it so the mouse wheel will zoom in and out the view on the world map.
- Agreed.

2. Create hot-key remapping for ALL commands. Not everyone plays WASD. (Pretty much an industry standard)

3. Allow primary AND secondary hot-keys for all commands. I may want to have close all windows/open main menu as the ESCape key AND my 4th mouse button. Also, support mouse buttons as hot-key triggers.

- Agreed again for both 2 and 3, but this is alpha and those options are probably coming later. The options screen is still in the Dragon COmmander style.


4. Increase the number of ability points earned each level or eliminate the linear progression of skill point requirements. It is very difficult to master several skills when each skill level the number of points keeps increasing. 1,2,3,4,5,….. In order to increase my Elemental Fire skill to 5, I had to save points earned this level to add to the ones I’ll get next level so I can have enough to increase it to the next level. I can’t imagine being both a master Fire and Water mage, and master crafter. If the post-alpha cap is going to be higher than 5, this problem is only going to get worse. How many levels will I have to horde ability points until I have enough to get to Fire level 10? Hmmm, that would be 55 points. At 4 points earned per level that would take over 13 levels just to get to level 10 if I don’t put points in anything else. By time I max out at character level 20 I’ll be an awesome Fire mage and suck at everything else. Also once some points are assigned, remove the level up arrow indicator as points currently have to be saved between level-ups.
- This is one of the things I'm concerned about as well. With an attribute cap of 5, you can run out of things to spend points on not that far into the game, but with ever-increasing point costs, a cap of 10 would mean you could run out of points well before you run out of things to spend them on.


8. Damaged items can only be partially repaired using the repair skill in the field:
Only allow X% of weapon or armor durability to be repaired “in the field” depending on the repair skill level. The remainder has to be repaired by a craftsman in a town or by the PC at an Anvil in a town.
A sword has 100/100 durability. After several fights it is reduced to 70/100 and loses 30% of its total damage ability. You have repair skill of 1 and can repair 10% of the damage or 3 points. The sword is now at 73 of 100. That’s not a lot at level 1 repair. If you had put a point into the Grease Monkey talent, you could double your repairs, or repair 20% at level 1 repair, or 6 points of damage. If you were level 4 repair with Grease Monkey you could repair 80% in the field, or 24 of 30 points of damage. The remaining points would need to be repaired by a master smith in a town or city. Once you repaired the item in the field the unrepaired damage could not be attempted for repair in the field again. So the sword would have stats of 94/100/6. If you kept fighting with it and it took another 30 points of durability damage, you could repair up to 87/100/13. The 13 unrepaired points would have to be repaired by a master smith. A level 5 repair could be considered a master to allow full repairs in the field (I’m not sure if there is a skill level cap post alpha.)
- I agree with having the Repair skill only be able to repair items partially until you max it out, but if you max out Repair, you should be able to do it in the field - having to go back to town is just needless busy-work. I'm also not sure that having damage dip quite so rapidly with durability loss is a good idea either, that could be very annoying.


BUGS?
3. Dead orcs bodies are containers. Create a corpse or skeleton container shape for dead corpses. Call it, “corpse”!
- Yes, maybe make it a tombstone-shaped container so it can serve as a generic "dead thing" container.


5. A level 4 water mage summoned a level 5 Water Elemental. The tool tip says the elemental is capped at the casters level, but it isn’t.
- Still needs balancing work, and the tooltip is a work in progress.


6. Obedient and Independent traits both add to Willpower which is a mage skill. How about something like Obedient adds to constitution, Independent add to Dodge instead? Skills that all class types could benefit from.
- Swen said that the Trait system is due for an overhaul and they'll be changing a bunch of things.


OVERPOWERED
1. The Blitz Bolt electrify effect and the water elemental ice wall ice surface effects are too overpowered. I stood on one side of a pool of water and cast Blitz Bolt at the surface. As the orcs entered the water they were stunned for several rounds. I was able to recast the Blitz Bolt as soon as the electricity on the waters’ surface dissipated. Either increase the cool down of the Blitz Bolt so the NPCs have a chance to move. Or give the NPCs increasing levels of resistance per round. 5%, then 10%, then 15%, etc. The longer they survive the more they can resist the attacks.
The ice surface is the same way. A water elemental can cast the ice wall on NPCs and freeze them in place. Once the ice wall is destroyed a huge ice surface remains that causes the surviving NPCs to continually slip and fall.
- Doing something in this area seems like a good idea, it is a bit easy to lock enemies down forever using magic.