4. Esc will close container / inventory / skill windows, but not the trade or conversation windows.
5. Right click to take individual items from containers.
Yeah I know about Esc, but it should work for everything. If I'm in the game and I end up in some window/dialog somewhere, bashing Esc enough should take me either back to the game or back to main menu, depending on the situation. (And it's a lot more convenient to bash Space twice than than press, say, 'g' and then Esc for take all and close. Not to mention Esc closes all containers, which I don't necessarily want)
But I didn't know right-click, thanks. Still, left-click seems more intuitive.
A few more:
1. It would be more convenient if the height of the dialogue window was the NPCs response + all conversation choices. There's simply no reason in my opinion to make it fixed height and then hide the dialogue choices so you have to scroll down.
2. Keyboard selection in the dialogue choices is a bit wonky. If not all the dialogue choices fit on the screen and you scroll down fast with the keyboard, the selection will jump upwards instead of downwards at the point the dialog needs to scroll down. But probably this will get fixed as the responsiveness is improved.
3. You should be able to move your character beyond closed (but not locked) doors automatically without having to manually open them.
4. The map should show the current view of the game area that you have. Currently, if you scroll to whereever, it's really hard to figure out where exactly your characters are relative to where you're looking.