@Stabbey I appreciate your feedback on my feedback. But, I have to disagree about not including options for the sneak bush and the RIP headstone. The point of making this franchise is to make money so you can continue to make more titles in the future.
Creating Options may take a little extra coding but they make for a larger audience of happy players. Happy players recommend the game to their friends. Word of mouth sales is HUGE in gaming. I would make the game as configurable as possible to attract the widest audience possible.
Just think of some of the longer running titles; Baldurs Gate and the Elder Scroll Series. They have lots of options and the ability to change the game though mods.
Divinity Original Sin has all the makings for being a classic title that is talked about with fond memories years from now. It just depends on how much time and effort the devs want to invest in game features and content. From what I've seen so far they are very open to ideas that make the game appealing to both new and hard core RPG players.
Options could be configured on the fairly empty options screen on in a config file. Either way works as long as the ability to make the desired changes are there.