Then you have nonsense like
"Bertia claims she lost a sheep".
Ok. So? Why is that a quest? Hell, I found a sheep, that was lost and mauled. I went to talk to her (even had the sheep carcasse with me) and there was no prompt for it? Why is that in my quest menu?
It's clearly a journal entry. Not a quest.
Similar to
"What's-her-name told you her brother Tom went to join the Fantastic Five".
You can actually track down the quest that Tom was sent on... plus you can also do more regarding Bertia and the sheep. So yeah... If you'd paid attention and didn't need your hand held so much then you might have less to complain about... Just my two cents.
I'm not saying that I want my hand held. You're not listening.
It makes no sense to have "Bertia says her sheep was stolen" as a quest. That's not a quest. It is a piece of information I've picked up on the way.
I'm quite sure that as I progress along that "quest" will eventually unfold, but until then it isn't a quest.
And on that point, why didn't the quest update when I found what was obviously her sheep's corpse, in
the middle of a reasonably serioues murder investigation. I would have thought that questioning the person who's sheep ended up being a shoe-in for the corpse of a government official might be important. Nope. Nothing at all. But still the little "quest" line sitting there.
A simple "You've found Bertia's sheep, best hunt down who took it" instead of leaving me hanging, unable to talk to the person who it makes sense to talk to. That would turn it from a meaningless piece of trivia written in a quest log, into a quest.