Yeah, I can see a bunch of Rogue improvements:

  • I'd like to see a 'Way of the Rogue' skill like the Way of the Ranger. Way of the Ranger and Warrior are great, but the first is aimed at ranged attackers, and the second and big tanky guys.

    Way of the Rogue
    Rank 1: Improved Reflexes - increases chance to Evade attacks ( Evasion = Reflexes + [1-3% * Way of The Rogue (depending on how Evasion is calculated)]
    Rank 2: +25% Increased Movement while Sneaking
    Rank 3:
    Rank 4: +2 Recovery AP per turn
    Rank 5: +15% Increased Critical Hit Damage
  • One of the problems with Rogues is that a player with 5 Sneak gets only about 4.5 meters of enemy sight reduction compared to a player with 0 Sneak, and that's really not enough to let you actually sneak up. Only if you know the ambush is there can you sneak around from behind.
  • I was also toying with the idea that Rogues could get a "Combat Roll" skill, which lets them move across terrain (but not teleport like Tactical Retreat). Maybe it lets them move fast while preserving Sneak status, but the player takes 50% more damage from any damaging terrain?
  • Rogues could also use a second class of weapon: Blackjacks. In terms of gameplay, Blackjacks would be basically the Crushing damage equivalent of daggers. Same AP cost, same low damage, same ability to Backstab, but unlike Daggers, these could be of use against the Undead.