Originally Posted by Stabbey

[*] The AP point reduction for Intelligence is either not working, or requires a ridiculous amount of points. Even with 10 Int, my spell costs are the same. If I need more points to reduce the cooldown, there's no way that I'll be able to get more than 1 or 2 points reduction.


I saw my AP costs reduced but it reverted on reload even though my intelligence stayed at the same level.

Quote

[*] Chain Lightning (9 Int, 3 Air Elementalist) and Infectious Flame (10 Int, 4 Fire Elementalist) are really overpowered, one-shotting level 5 enemies. I think that those spells should not do much more damage than the same level Blitzbolt and Flare would: the benefit of using them is that they can do that same damage to multiple targets.


To me the issue with Chain lightning isn't so much the damage, it's the relatively short cooldown and AP cost. You can constantly spam it with a lvl 6ish character and constantly keep half the field stunned. It needs to cost more AP(probably 2 more) and to have a cooldown of at least 2 rounds.

Or alternatively decrease the damage, leave the AP the same and still increase the cooldown to 2 rounds.

Last edited by SniperHF; 06/02/14 10:52 PM.