Originally Posted by lokitrixter
Originally Posted by Loadrunner
- The spell 'Minor Flare' is a standard spell of the wizard. Strangely i could buy and LEARN this spell again (from Arhu or the fireelemental in the homestead not sure anymore). What happend then the Spell 'Minor Flare' got added to the Skillbook again and the original Spell turned into another Spell 'Initiate's Flare' with the same effect but with lower ap cost and less damage. At least that's what i think was happening because 'Minor Flare' in the action bar got automatically replaced by the other spell. Other theory is that the book is titled wrong and that the action bar got confused by two spells with the same name randomly choose one.

The Skill you get when you first create a Wizard is called Initiate's Flare. The Minor Flare teaches a more powerful flare. I would rather the Minor Flare take the place of Initiate's Flare instead of having two. But I don't know if that's the intention.

Your totally correct about that case i got fooled by the fact that 'Minor Flare' had the same AP cost, at the point i obtained it, as the 'Initiate's Flare' had at the beginning of the game, that the icons for both spell are the same and that the mage companion only had learned 'Minor Flare'. This only raises the question why you can't buy 'Initiate's Flare' from a vendor.

Originally Posted by lokitrixter
Originally Posted by Loadrunner
- Dualdialogs between Roderick and Scarlett seem to trigger just once per installation (sounds stupid i know)?. For example the conversation about the guy who jumped of the cliff, the fleeing chicken or the guy who burned his house. This dialogs never occured again for me. Not when reloading not in a new game.

That's weird. I just tested this as I thought it worked fine in my second play through of this build, and it in fact worked. I know there was some bleed over from previous saves before. I haven't checked to see if this is still an issue.


I tested it again with a new game and surprisingly it worked for all three mentioned cases at least this time. However this doesn't change the fact that it didn't worked in my first playthrough last weekend. I still have the save games where the burned house and cliff guy dialog won't fire. I also checked the traits of the characters the first one is neither 'pragmatic' nor 'romantic' as it would have been if the first conversation was about the jumper.

I've recognized as well that some of the dialogs just fire for one character even though the other one stands right beside him/her.