Originally Posted by Stabbey
Originally Posted by VerySpethal
Originally Posted by Paris
Rather than investigate a murder, I would much prefer to be killing monsters. smile


You'll find that there are multiple gates to the city, all of them with enemies nearby. You're not trapped. The point of this thread is that for those who do like actual questing while keeping their characters lawful there isn't any combat at all for a few hours, which really feels weird considering the city is meant to be under attack from at least 3 sources.


It's also a city that's been living with constant attacks for two years and is basically neutral on that point. The undead can't be destroyed, they're a threat to trade and travel, but no longer to the city itself. The orc attack is relatively new and big news, but the orcs are focused more on the beach than the actual city.

I have no idea what the third attack is. If you mean the cultists, they aren't exactly rampaging through the streets now, are they. They're hiding.


I did mean the cultists yes.
If they're snatching bodies out of the graveyards and raising zombies I think they constitute a threat. And just because the orcs are focused on the blood stone inside black cove doesn't mean they're not a threat to the city. They're firing ships in the harbour and landing on the other side of the beach.


All I'm saying is that it wouldn't be too hard or far-fetched for Larian to implement combat oppurtunities inside the city without being forced or making us play Chaotic characters.