You don't HAVE the defensive bonus of a shield to start with! And I don't think the shield defense bonus can be equaled to having twice the damage output (which many seem to be suggesting). The numbers can be tweaked here and there but I would argue that Single Handed Spec should give shield proficiency right of the bat, leaving space for a new skill - Dual Wield which has no synergy with Single Handed Spec, and might require dexterity or something. Thus you have the pure damage dealer style of 2H, somewhat defensive (small parry chance?) Dual Wield, and the all out tank 1H/Shield skill. Thus you don't have to be splittin' up your points, while also bringing tank builds more in line with other builds Ability Point wise.