Well it is possible that I have been noticing the problem at its worst since I've spent points in Int as well, making Str really lag behind. With the changes to Int I would drop Int to 5 I think and grab some more strength. Problem is, I just don't have much of an interest in melee damage, but I prefer to tank.
If you want to wear armour and the game says you need STR to wear armour, then you should put points into STR.
The "Fear" skills are useful because they stop enemies from attacking you and your party, giving you and your party free shots at them. You are not the only character on the field.
@ Stabbey, so I see your point, but why is the current system better than the one I proposed (the old one)?
I don't know that the current system is better. I don't know that it's worse, either. I have not decided yet. A lot of systems are still in need of changes and improvement. Before v114, gear required you to have invested a certain number of ability points into Ability X. Now it requires you to have invested a certain number of attribute points into Primary Attribute Y.
There's a notable difference between Ability points and Attribute points: You get 3 Ability points per level, and abilities can get additional bonuses from Talents and Traits (and equipment). Abilities are capped at a maximum of 5 points, but require a greater investment to reach those points. At creation, you can upgrade an ability to at most 2 or 3 (with the right Talent).
Primary Attributes are acquired once every other level, but start at 5 and can be invested up to 10 on character creation (with one more with the right Talent). Investing all your points into one area makes you quite strong, but it can also leave you quite weak in another area, though.
It's pretty easy to get one Ability up to 5 in the alpha. Since 5 is the maximum, that would mean the very best weapons in the game are unlocked very soon into it. Compare that to Primary Attributes, where there's a higher cap that takes longer to reach and requires more levels. The Primary Attribute requirement means that you can't use the best weapons in the game immediately, and there can be a sense of progression as you move to different areas.