Thanks for all the replies.

Potentially the easiest and most desired would be a quick 'skip to end-of-turn' button. And it could be implemented via an options popup when other players join, something like:

"One one more players wants to use the quick-end turn button on the game you are joining. Please select from the below options:"
"Enable shared use of quick end-turn button for your turn for others?" [X]
"Enable shared use of quick end-turn button for NPCs?" [X]
etc.

I've played large amounts of turn-based combat rpgs. Probably the most notable ones would be Spiderweb Software's Geneforge and other series.

What I LIKE about turn-based combat is the time to make tactical and strategic choices. What I *don't* like is watching the whole bloody process 20, 100, 500 times... Imagine playing chess where every piece 'walked', exchanged 'blows' and did a 'victory dance' after a battle. Ehhh. Sure, it'd be cute the first few times, but then...

Watching the videos were great, actually. Combat was not too slow or anything. This is all about a preventive measure - making the game more manageable after the Xth run through it (and also actually as a response to that guy who said he played it for 1 minute and hated it! Ahhh! Sad! ;( .

I also plan to get awesome and mop up the weenie trash mobs at some point. :P