Just straight up NO. I don't want any of these things taking time from development. If I wanted World of Warcraft style mechanics I'd go play that instead. The game has little benefit from any of these things and if you can't be bothered to stop for thirty seconds because you run into an enemy in an RPG then I don't think you and I have the same idea about how an RPG should work. The charming thing about this game is the fact that there are no shortcuts, no lazy way out. All actions and choices have consequences and need consideration.
What I *could* imagine being implemented is a roleplay method for avoiding combat, convincing the enemy that you are much stronger than them for example. But it is important that hidden things, such as level are not allowed to influence this. Rather, stats like Intimidation, Strength and any other statistic that is detectable simply by looking at the PCs could be used.
I'm not saying that your idea is bad by default, just that I don't think it fits with this kind of game, not in my opinion.
Last edited by Ithiloneth; 10/02/14 02:45 PM.