I actually like the fact that the skills don't have many ranks since it allows a character to develop a variety of talents and be effective at them. That's particularly important when you only have two PCs to work with.
As for tanking...
I don't think the game is necessarily meant to support "tanks" in the sense of "damage sponge with no meaningful offense that all the creatures focus on anyway just because", which is what they usually are in other games. If you want someone to hold the creatures' attention then they need to be worth paying attention to, and that means they have to have enough offense to matter.
Last edited by NeutroniumDragon; 11/02/14 08:32 AM.