Yeah you are probably right about the split thingy, guess I hadn't fully thought it through.

Your second point I just plainly agree with.

As for Warrior Skills the Buff (there is only one so far right?) are very plain and ordinary, what about a buff that grants bonus Armor for the next 2-3 rounds? The De-buff is the same, very plain and simple, how about a De-buff that cripples the movement of an enemy? Or how about an ability that has a Knock-back, allowing you to get boxed in targets free? Or an ability that Disarms an opponent? The list can go on. My opposition to Taunt-like abilities is simply this - they tend to feel contrived and generally lead to "I taunt, you AoE on me" like tactics. While that is a great tactic it should not be encouraged as it doesn't hold up well from a roleplay standpoint; no one would actually do that in real life.

Rather we are looking for abilities that might be explained by simple actions. Allowing the Warrior to defend an ally, by standing close by and blocking enemy attacks. Or allowing the Warrior to create a short wall-like barrier that cannot be passed by enemies (think Ice Wall, but shorter using a shield). This way you don't have to simply use the old go-to "it's magic" excuse while still allowing for some interesting Skills.

So instead of arguing about what we already have, lets argue about what we *could* have.

P.S I personally don't mind there being a Taunt in, I'd throw myself over it and spam it all day. But I can see it ruining RP and with a title such as this that is what matters most. Besides, wouldn't it be fun to push for some innovation? ;]

Edit: And as always, thanks for continuing the discussion! If nothing else we get to talk about something we like; D:OS ^^

Last edited by Ithiloneth; 12/02/14 01:14 AM.