There is one thing that I find rather weird in that earlier dev statement about romance between protagonists - with the way the dialogue system currently works you're basically choosing lines between them yourself. It's like talking to yourself. Certainly, it's fun when you're playng multiplayer, but is rather awkward in singleplayer. So I'd like to know more about the supposedly planned option to have second character in dialogues as an AI. Will there be several personalities for it? Or just Yes Man and No Man? Having only these two would be bad because in case of:
Yes Man - You won't be able to get traits different from your first character.
No Man - You won't be able to get same traits as your first character, and probably won't be able to have that aformentioned romance.
I think it would be better if there were several personalities available. One option would be to make them based on archetype classes, like:
Rogue - materialistic, mercenary type (would be inclined to choose lines that raise sneaking, barter, reason etc.)
Paladin - altruistic, spiritual type (would raise charm, leadership, willpower etc.)
Mage - bookworm type (would raise lore mastery, elementalist schools etc.)
Survivalist - tinkering, crafty type (would raise crafting, repair etc.)
And so on. The idea behind it is that it would provide the AI character with a solid personality, not a spineless Yes Man, or "arguing for the sake of arguing" No Man.
And I think that romance should not be affected by agreeing or disagreeing in general dialogues. Because there is a saying that opposites attract and such. There should be an explicit option to start or not to start romance when the opportunity arises and romance dialogues should probably be a separate thing. I've seen enough of BioWare romances to know that being ninjamanced and "mixing work with personal life" aka. choices in quests affecting romances is not a very fun thing. Anyone still remembers that "Morrigan disapproves" meme from DA?
Last edited by Aramintai; 12/02/14 01:33 PM.