Hello!
Quick info bout myself:
28yo most played/ enjoied games: Diablo1&2, Baldursgate1&2, Ultima online, world of warcraft, master of orion, dayz, battleforge, warcraft 1&2&3, Xcom, path of exile, lol , hon , dota, age of wonders ....
(played a lot more games, those are some of them i think are still or have been good)

My list of thoughts on DOS (pros & cons):


PROS


the game looks and feels authentical

a good bunch of skills (combat aswell as noncombat skills)

nice landscape

interesting characters (npcs)

freedom to solve certain problems

changing vendor itemtable

invnetory layout

character movement & andimations

spell animations look nice cause of being not to overloaded

random loot

non linear quests rock

...



CONS (or what could be changed to the better imho)


Characters lvl up too fast

fighting becomes too easy very fast (due to lvling up too fast, after the first bigger fights?)

chracters waiting in the halls of heroes should not lvl up

there should be probably some minor randomized mosnter respawns

inventory managemant is poor

sneeking animation sucks (good for on laugh but makes me not play a rogue type character)

higher spells and abilities should be more rare

there should be rare artefacts (no powerranger epics tho!)

there should probably be some non random loot (artefacts?)

there should be more mix of combat and noncombat storyline (after murder quest mostly fighting, no real decisions to make)

spells from magic schools should be more different (not just change the element)

//edit
should be able to go to where you click at them map

seeing other houses while being in a cellar or seeing the first floor of a house on the map when you press "m" is really bad! (i know it s alpha but don t forget to fix that)

overarll lvl item spell progression should be way slower in final version (you get rich, strong -> well geared way to easy)

selling items should probably give less gold, or magical/ good quality items should be a lot more expensive


...


cheers,
Corag

Last edited by Corag; 13/02/14 07:54 PM.