- I did something dumb that pretty much no one would accidentally do: I triggered one of the level 5 Zombie Boar groups, and I sent my heroes running away instead of using Flee. Scarlett went deliberately towards the undead group outside the robot cave, Roddy went along the walls of Cyseal heading for the east gate. Scarlett got herself killed fast, but now since the combat encounters were linked, the remaining enemies from outside the cave started heading for Roddy, even though no one had been anywhere near that group except for Scarlett.
- If you click on a person too far away to talk to, by default you walk just close enough to talk to them, but the distance at which you can trade with them is another step closer, so you have to move one more step to trade. Someone forgot to set those distances to be the same.
- When in the town square, the dialogue chat log has a lot of occurrences of Kelvania saying nothing ("Kelvania: ")
- Rogue starts with more skill points than other classes in character select (although 3 have to go into lockpicking, sneaking, and lucky charm).
That's not a bug, those extra points are because the default Rogue build starts out with three Talents that give +1 to Lockpick, Sneak and Lucky Charm.
Bugs :
- Entering through the door with the girl in her bath make the same dialogue line as arriving from the pyramid ...
... Furthermore, the pyramid doesn't teleport my team ...
If you only have the teleporter pyramid from the bath room, and haven't visited the Homestead, then it is intentional for that pyramid to not be working.