Time for my second bug report. I'm really having a lot of fun, and I like the changes to the leveling interface and quicksaving in particular. Here are some more issues still remaining, at least from my point of view:
- It it still impossible to use apostrophes for player-made markers, even though the already existing ones have them.
- The Snorri quest does not seem to be fully implemented yet, he claims he is going to summon objects for you to lift, but as far as I can tell nothing gets triggered.
- It is unclear to me what the purpose is of the magic lock at the lighthouse, as you can sometimes still just walk through. It also seems to be floating in mid-air if you destroy the door, but I suppose it is magic.
- I like the affinity dialogues, even if they are very binary. However, is there a way to track the relationship between the two player characters? I couldn't find this.
- Ranged enemies are still mostly oblivious to obstacles.
- Portals sometimes only transport one character at a time, even with all the character portraits linked, and regardless of how close the other characters are.
- I have the impression that the more advanced water spells cost a bit too many AP, making water mages fairly useless for most of the alpha.
- The talent Leader of the Pack might be a bit overpowered, especially combined with maxed-out Way of the Warrior:
These AP stats made my warrior almost unstoppable.
- It should be more obvious that abilities are capped at 5, as it is currently very easy to waste ability points trying to increase it when it is already maxed out from gear.
- Loading during a game still gives you the message 'you will loose all unsaved progress' instead of 'you will lose all unsaved progress'.
- You should be able to switch between inventories and cast spells on party members by clicking on their portraits.
- Bellegar asked my male character to become his Bellegarette. Naturally, I said yes. In general, there seems to be some gender confusion in this build, as Kelvania also talked to my male character as if he were female, as I reported earlier.
- The first time I defeated Dietmar's gang, none of them dropped the Staff of Pergamon. After reloading it did work, even though I made exactly the same moves. Not sure what the cause is.
- Successfully making a saving throw still cancels out status effects incurred earlier from the same element.
- Both the first and the second group of Black Cultists still initiate conversation in the middle of combat.
- Animation glitch: sometimes after combat ends my warrior will have his fists out, even though he's supposed to be wielding a two-handed sword. The character seems to be sheathing his weapon but 'drawing' his fists, and the toggle is set to drawn weapon as well:
- Your characters can clip through carriages. Noticeable in this case because it was right in the middle of the corridor:
- If you move the camera from an elevated to a low-lying area and try to zoom in, your screen will get blurry:
You then need to click a character portrait to get back to the normal view.