Originally Posted by Bittereinder

- It is unclear to me what the purpose is of the magic lock at the lighthouse, as you can sometimes still just walk through. It also seems to be floating in mid-air if you destroy the door, but I suppose it is magic.



To confirm this, but to add something more annoying:

Bug - Mechanics

Priority - Medium

You can walk through the magical lock if the door has been destroyed (highly likely given the barrel placement), however, you can not walk back out through it once you've entered / left the basement.

Urk. Not so great to have to reload after that fight.


Note: on reloading the fight, if you spread the oil around but don't light it, once it disappears, it also removes the magical lock. Not sure that's intended.

~

Fight Mechanics / Balance:

The lighthouse horror fight has been heavily buffed, which is nice, but the teleport-hit-teleport stuff is waaaaay OP, especially since the fight is ~level 4/5. (It's also incredibly unfair/cheesy, but there I've no expectations that undead horrors play nice).

New players who've not min/maxed will get creamed by this, expect complaints.


Regarding loot tables: the loot seems to have been 'nerfed'*? I landed the last blow with a luck:5 character, and got a single green, x2 bones, 400-odd gp, a common spell book silence and an eye. Previously, I'd always seen 1-2 greens + a blue drop. Seems like it's using common chest tables(?)

Two blue items the second time around; RNG is random.

Last edited by SteamUser; 15/02/14 03:17 AM.