Hi I have something to add:
overall BUGS:
! attacking the legionnaires in the orc fight get's no combat triggered
! killing the same legionnaires gets no XP, only the last which went to the bridge to look after the drunk ones triggers 500 or 550 XP(quickwitted)
! also encountered the trading bug with clicking a person to speak with but the char goes only so far to trigger the conversation, but it's to far for trading - that's annoying
! using waypoints now leads to only the triggering char to be displaced not also the chained partymembers!! (homestead not tested so far) edit: homestead works as intended, also the waypoints there work with all chained partymembers)

not implemented (yet ??):
- the attitude of citizen/legionaires/vendors ... is not altered
-- while doing area attacks which don't always trigger combat
-- after helping to save the burning ship
-- after getting the legionnaires in the warehouse to start a fighting "conversation" (also no XP for doing so while stealing all)
edit2:
-- after helping the three sailors to find a new job (sailors and captain both are attitude 0!!)
-- coming to cecil while using the pyramide


only stealing gets you a -10 attitude
boosting attitude is 200gp per 10 attitude (in previous alpha you could get discounts with more gp)
conversations can lead to changed attitude (lord in the inn -50, vendor after fish thief encounter no steal +50)

- crafting / using items / prices (prices after crafting or uses of itemcombinations are lower than before):
-- wheat (17gp) is really worth more gold than Flour (3gp)
-- feather and quill are worth the same (17gp)
-- Potato and cold fries are worth the same (3gp)
-- needle (1gp) + Thread (2gp) makes needle&thread worth 2gp !
-- bucket (5gp) with "empty" barrel or well makes bucket with water (3gp)
!!! BUG: there are water barrels but they could not be used to fill up mugs, cups or buckets only empty barrels can be used to do so
Oil barrels work fine with cups though

-- empty mug or cup (3gp) + oil/water gets cup of oil(3gp)/water(1gp!!!)
!!!BUG: I did fill up an empty MUG and get a filled CUP, using up the contained fluid leads always to an empty cup regardless of the beginning cup/mug

-- branch (80gp) only makes 1! arrowshaft for 3gp!! it should be possible to get more arrowshafts out of a branch which could be made into a spear/quarterstaff etc

-- making arrowheads out of antler and tooth (both 17gp):
tooth gets you standard arrowhead for 3gp!!!
antler gets you an knock down arrowhead for 20gp - ok

!!!BUG: with crafting same item over itself still works

!!!BUG: crafting in trade menu does trigger the crafting after leaving the conversation (me thinks even after selling the needed items - not confirmed!)

!!!BUG: crafting in the inventory of a not active playercharacter leads to unexpected crafting after activating the char way later in game (no mapchange done so far)

+++WISH: while beeing in trade-modus I can't display inventory to get something from your other chars - I have to leave trading and then I can rearrange items and then back to trade menu

all other crafting not done so far or are plausible (crafting skill 0/1/2)

-- using barter now works with +10% per Skillpoint (my char has barter 2 so +20% selling, no discountes on buying)
!!!BUG or wanted exploit?? selling to a 100 attitude person gets you 240 for a 200 worth item and you can buy it back for 200 and resell it for 240 .... (I don't have higher priced items but that should work too)

It is really good to change the vendors inventory for each visit, so you can't decide to wait till later to buy it, now you have to buy it or it's not there in the next visit ;P
!!!BUG or wanted?? your sold items stay - it gets a little awkward after selling more than 50 bottles and plates to find the new wares to be offered



Last edited by Rainer; 15/02/14 12:17 PM. Reason: another no attitude change

Oh YEAH!
Have fun