- The vendor inventory changes depending on which character is trading with the vendor. It not only affects the amount of items and the gold but the stats of the items as well as seen in the screenshots below. For scarlet the amulet had +hearing & sight stats while for Roderik it has +intimidate & sight. The final vendor inventory outcome depends on who was the last person trading with that vendor as this change only happens once for each character.
Vendor items change each level anyhow ~ the stuff offered is scaled to your level. You can also save-scumm it, changes on each reload.
Working as intended, imo.
~
Bug - Content
Priority - Low
The trait rewards for the "Kitty Love" quest are incorrect; selecting the romantic options (i.e. "
she would have loved him anyhow") gives +1 pragmatic. Not only this, they aren't actually added.
In addition, the actual item "Sam's Collar" isn't removed from your inventory.
~
Bug - Mechanics
Priority - Medium
Skill / Spell requirements are only checked on learning the spell, not usage. Aka it's easy to load up on +bonus gear, learn skills, then swap back to normal class items. While I understand the reason for this in that you can lose bonuses via traits, it's fairly easy to :cheese:, especially for summons and certain movement skills where the skill bonuses to damage aren't important.
As an aside, this goes for items where you are just looking for the +skill bonuses. e.g. my mage twinked into a sword that gives +1 int, +1 dex, +1 fire, +1 water - it is greyed out & unusable, but the bonuses still apply.
~
Bug - Graphics
Priority - Medium
Skin for large spider source mob + spawns wasn't displaying for me; the texture is simply grey. This is the only texture error I've seen so far.
Another bug I didn't see mentioned in here:
- when Madora has a onehanded weapon and a shield equipped and you do change in combat to a 2handed sword (rightclicking it for 2AP the singlehanded weapon appears in the inventory but the shield is GONE!! not in inventory not lying on the ground!!
Not a bug - the shield re-appears as equipped once you put a 1H weapon back on. See above for likely reasons.
~
Bug - Content
Priority - Medium
A fairly large chunk of suffix/prefix bonuses for items simply aren't functioning. i.e. <prefix>La de Da<suffix> and the item is pure AC (low at that). This is particularly bad for boots.
Note: this might simply be that low level gear +mods are so small it's unnoticeable.
~
Bug - Content
Priority - Low / Medium
I wasn't able to pick up the inert stone from Black Cove [pirates]; I'm unsure whether or not this is important, visa vie Homestead / Imp quests.
~
Bug - Content
Priority - Low
There's two items with the ID "
Minor Healing Potion". The common one stacks - the second rare one has a yellow / black bottle icon. Seems to be useless duplication?
~
Bug - Mechanics
Priority - Medium / High
At some point (I
think on un-equipping some boots +1 reflex) the skill disappeared for all characters. I simply don't have the skill reflexes on my char sheets. Putting the boots of +1 reflexes back on doesn't remedy this (!!)
~
Bug - Content
Priority - Low / Medium
With the re-vamp of the mirror'd Earth, Air, Water, Fire lever puzzles, the north section correctly follows the sequence
outlined in the north section and has the correct verbal prompts each time.
The south section doesn't - it works, but the verbal prompts aren't in the correct order.
~
Bug - Content
Priority - Medium
Rather irritatingly, if you open the "headless Nick" quest before talking and/or completing the "Warming the crowd"... you cannot interact with the skull at all. Can't talk to it, can't steal it - looks like a borked trigger (a la Cecil upstairs).