1) Skeleton embedded in the floor under the lighthouse, at (x:727, y:183)
2) Approching Jake’s grave, Roddy said “Careful, I spotted a trap!” Maybe he did, but I sure couldn’t find it. If there is a trap around there, ignore this. Another time this happened at (x:114, y:83), on the beach west of the harbour gates. I still didn't see a trap.
3) The Giant Orc Warrior’s fireball barrage attack is impressive – but his aim is so poor that he wiped out half of his own troops without my assistance. ( I approached from the east side, not the south) He sets himself on fire with it sometimes. That's not really working very well. He cast it nearly every turn, but he only actually hit one of my party members with it ONCE. The rest of the time, he hit walls or other orcs.
4) Blood is flammable? The Giant Orc's fireball spell set blood on fire according to the combat log.
5) Using Fire on Ice surface produces Fire surface. Using Ice on Fire Surface produces Ice surface. Both should produce a water surface. I consider this a major gameplay issue.
6) When the giant orc trooper used Fear on Madora, the battle log started constantly spamming “Madora: 2 AP Points preserved”. That stopped after the Far wore off. I have not actually tested to see if that also happens with Madora's version of Fear yet.
7) Despite Madora being in “Fear” status, with the icon by her portrait and the symbol over her head, and her saving throw against Fear failed, I could still control her perfectly.
8) +Armour seems to be a very common bonus on magical equipment. It seems a bit more common than I'd think it would be. This may be working as intended, though.
9) Lore: I counted like 4 dead Female orcs on the beach west of Cyseal. There's also the Charmed one in the harbour. A
pretty recent Lore update mentions that female orcs are really, really rare:
An orc female can bear 3-7 cubs once a year, and once every three years on average a single female is born. Which is a ratio of between 1:12 (8.33%) to 1:21 (4.76%). That is only 4-8 of out of every 100 Orcs will be female. Scores [20’s] of orc males will willingly die to save the life of a single orc female. 5 Orc females in the same attack on Cyseal is really too much.
- You can't get back on the beach from that position even though you should?
Yeah, a lot of surfaces look like you should be able to walk up them, but you can't. I do find that annoying. I suspect that one reason for that is they don't want enemies dying on there, because their bodies would appear to be floating.
- The talent 'Fleetfooted' and 'Rosy-cheeked' grant the same effect even though their descriptions suggest something different.
They're also a bit underwhelming. Even though Max AP is now determined based on CON, making +Max AP more attractive, I think that at least one of those should give +1 Recovery AP per turn. (Maybe the other gives +1 Initial Turn AP?)
BUG or wanted?
Healing potions in combat are only healing temporary for 2 turns (minor) that has cost me 2 chars

Healing potions outside combat heal permanent?!
To clarify - Are you trying to say that you used a healing potion, which restored some health, but two turns later - without being hit, and without taking damage from burning/poison, the health vanished and you died?