More or less finished the alpha in v1.0.143.0, so here's my final bug report for this build:

- During the orc fight on the beach, the event log kept spamming that Madora had preserved her AP for some reason.
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- As reported by Stabbey, the Giant Orc tends to cause a lot of friendly fire. This is probably working as intended, but he might be a little too trigger-happy.
- My warrior got stuck trying to telekinetically move a barrel in the Black Cove:
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Eventually I had Scarlett destroy the barrel, but this led to an animation glitch where my characters started gliding around. Scarlett even ended up in a normally inaccessible part of the map. However, everything somehow ended up back to normal somehow without having to reload.
I've also noticed in general that trying to move crates/barrels down stairs or to different elevations (telekinetically?) can cause your character to briefly freeze.
- I still can't click and drag the painting with the hidden button behind it. I have to manually destroy it. Is this working as intended?
- When you go down to the Black Cove Harbor, your character's flavor comment reads 'this slope is oiler than an impish handshake', I think that should be 'oilier'. Also, I think nearly everyone will have set the oil on fire by the time the flavor dialogue gets triggered, so perhaps the trigger should be placed somewhere else.
- Ice walls can make it very difficult to melee-click on enemies trapped in them. At first I thought this was intentional, but you actually can click on them if you move your cursor and camera around a bit. Perhaps a targeting or auto-highlighting system (e.g. by pressing Tab) could help solve this?
- The ghost pirates Lily and Jasmin have been given male combat sound effects, even though they are presumably supposed to be female.
- The Indestructible talent doesn't show up in your modifier list when you hover over your Armor Rating, even though it is taken into account for the total displayed amount. The Warlord talent has the exact opposite issue, where it doesn't increase your total stated Damage but the 10% boost is displayed in your modifier list.
- My sound effects and music randomly disappeared halfway through the Black Cove. Reloading fixed this.
- This is more of a general remark than a bug: the Source Nightmare shows up rather abruptly after the Source Horror crab. And with Desdemona standing five meters away, you kind of get the immersion-breaking feeling that a bunch of quest resolutions were crammed into this one area. The Source Nightmare is also lacking textures, but I assume this is still a work in progress.
- I still cannot talk to Madora after sending Desdemona to the lighthouse, even though she has a yellow exclamation mark above her head. Again, only time I've encountered this bug during the current playthrough.
- The waypoint shrine in the hall of heroes, behind your air/earth elemental vendor, doesn't work.
- During the dialogue between Unsinkable Sam and Maxine after you return Sam's collar, Maxine still exclaims 'you are tom of means after all', it's missing the word 'a'.
- As mentioned in previous bug reports, Sam's collar is still in your inventory after you've completed his quest.
- Kelvania constantly spams the event log if you're near the marketplace, I assume she was incorrectly flagged since this isn't the case for any of the other marketplace visitors/vendors:
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Last edited by Bittereinder; 15/02/14 06:19 PM.