1) A weird one: Maybe it's because I was alt-tabbing back and forth at the time, but once the turn order icon got confused: It showed that it was a Skeleton's turn, but it was actually Madora's.

2) The Icons for status effects can still get messed up. One amusing instance was when the "Healing" status effect was replaced with Madora's portrait. Madora's status: Madora. Scarlett's status: also Madora.

3) Also, there is a "use potion" status effect, even though potions are instant effect. Is the idea that you can only use one potion a turn, and the icon is a reminder of that? In any case, mousing over it says that its duration is 2 turns, and it is not.

Black Cove:

4) I cast flare right on one of the bombers at the trap, and it blew them all up, but the fire surface didn’t follow the oil up the hill. Nor did it follow the trail if you cast right on the puddle at the bottom. Is that intentional?

5)Billeh Gahr’s trap, being special and escapable, should probably require a much higher perception check to spot.

6)When you entering the secret hatch in the black cove hatch, the combat log shows you gain Exploration XP twice. Other places don't seem to do that to the log.

7) Request: Make the “Exotic” lever a repeatable pull. smile It makes it much faster to get back to the Ominous black door that way.

8) In the combat log “Lily took no dmg” . Damage is fully spelled out elsewhere in the log.

9) We can’t pick up the Inert stone in the black cove. It looks like something that we shouldn’t just leave there. Cause you know - crazed dragon-killing spiders and super-human pirates happened the last time.

10) The map for the black cove is wrong and shows three circular dias things in the switch room surrounded by all the other switches. That’s from a previous version of that map.

11) Is the spider supposed to be a formless black shadow with no textures?

12 )The game only lets you attack huge enemies from certain angles. I’m standing right beside it, yet I’m told that I have to walk 5 steps elsewhere first. This has been an issue with the Sparkmaster as well.




Originally Posted by krist2
It's a bug that reflexes is in character creation, and even that some of the presets have a point in this. As it is stated in the kickstarter update that the reflexes ability is removed.

Quote
Abilities: The ability Reflexes has been removed. If you want to have a chance to evade attacks, you need to invest in Dexterity. Intelligence no longer gives extra Ability points. Perception now also determines you Critical Chance.


In this case, I will note that equipment can contain bonuses to Reflexes.