Party members REALLY need better pathfinding AI so that they recognize and avoid hazardous zones (poison puddles/fire/etc) and avoid them when moving around (unless you specifically order someone to walk into them). It's really annoying to have to separate the party into individuals and micromanage their movement in many areas ( the crime scene in the inn room being an early and very obvious example ), and it's no more entertaining to have the party repeatedly poison/ignite/etc itself when following a "go here" command to move across the map.