Originally Posted by SteamUser
Stat balance still encourages mages to purely pump int (both mine finished with +14/15) or str / con (averaged +12/+11 for fighters at the end). I mean this seriously: not a single character I've played has put a point into stats other than str, int, dex, con.
Yes, items also require you to put most of your points into your primary stat. I don't like the stats changes too much with this build. Last time I build dex mages (int+dex), which had some synergy, because I could get off a lot of spear attacks and still heal me after battle. But now int only affects casting spells. I like if Larian can make it in some way so that that putting all points in your primary stat is just bad. Some examples of how they could do it is: -putting points in strength makes you slower. -dexterity increase hitchance -intelligence increase AP (the way it was before) -also for every extra point you put in str, the bonus becomes smaller. Mages would need dex to hit spells and strength to be able to wield their staff. Just suggestions. Please make this complex and not cookie cutter put everything in 1 stat.

Originally Posted by SteamUser
Skills maxing out at 5 is fine; however, players will seek to max to 5 immediately on main skills (esp. mages). This is why the old Might&Magic / Wizardry mechanic of Grandmaster trainers etc was used - to artificially slow this desire down. i.e. Can't train when the NPC is on the other side of the world.
Awesome idea, please implement this Larian!

Originally Posted by SteamUser
Sword n board fighters will end up with 4/1/4 skills (1H/shield/armor) most likely. Mages will end up with at least two schools at 5. You get the idea - mages still have it very easy.
I think most fighters will max 2h (ridiculous dmg) and way of warrior.

Originally Posted by SteamUser
Gold / Luck. Played through with an average +4 luck bonus, no barter, selling found gear + minor crafting (branches > spears only). Finished with ~18k gp, three spell schools maxed out & having bought some expensive (2.4k) items. This feels about right, given that pumping luck is costly (HA! Base:2).
I pump luck in my main fighter as well, finding the best gear and getting crit bonus. This social skill is nice!

Originally Posted by SteamUser
Likewise, level challenge feels "off". In a static environment, you're always going to have an optimal way to approach the game, as XP progression is fixed. You will be level ~7/8 as you take on Evelyn, yet her + minions are level 5. This goes for internal enemies in Black Cove as well. There simply isn't enough of a difficulty spike past Black Cove entrance / Mechaboss 5000, excluding the optional statues.
Yeah, the game is waaay to easy. I went to town to get my 2 henchman and went to the lvl 6 orc, while being lvl 2's and 3's. We easily put that orc down and got the orc armor (btw there actually is armor now on that orc body, nice helmet). Personally I like the game to be very difficult and challenging. Please make AI stronger. Maybe you could make an easy mode, where you're unable to find legendary gear, which is more like the difficulty now. Plus a hardcore mode, for games like us, where you can find more awesome gear, but where the combat is much more challenging.

Originally Posted by SteamUser
Crit based 2H builds could be abused ~ I'll have to re-do a game, but I had Mohanana (?) @ level 9 with +23% crit chance (2H sword with +17% crit, +5% crit perk) damage range >180 before crits. She had no luck skill, I could imagine this being fun, if it's a multiplier...
I found a 165 dmg axe last time, that was fun with much crit :P.