- Aborting a initiated crafting process by moving the character doesn't work anymore. The progress bar is canceled but it still combines both items. A separate crafting window would be nice as well as it is a lil bit bothersome when you accidentally initiate the crafting mechanism because you wanted to rearrange your inventory.
- Found a water skill book as random loot in some chest with a placeholder title.
- Found several items of the same type that were and weren't stackable like apples and skulls.
- Wasn't able to devide 'Small Potion Flasks' anymore.
- Fire spells seem to heal every aspect demon in the watcher statue fight except the water demon.
- Trading range != conversation range. Easily seen when encountering dietmar and his gang. Why is trading with him possible anyway?
- Everytime your near a buried treasure the currently leading character yells "Careful! I spotted a trap."
- Found a hidden treasure under the pink tree. And by hidden i mean "invisible" as stated by Scarlet as well.
- I am not entirely sure how to get into the loot pinata cave regular but i found a way by using phoenix dive jump. The exit of the left way is somehow not there where its entrance is.
- You can see the upper floor of the tavern from the cellar of the lighttower.
- Elemental shields make the clothes you are wearing disappear. And i mean the clothes only not the armor you are wearing.
Conan!
- This chest is supposed to vanish along with the scarecrow if you get too close. Atleast if the chest wasn't destroyed in the fight before. However you can get the chest if you teleport it away from the scarecrow. What i tried first was to sneak up that bitch which always resulted in a CTD because the 'vanish' script doesn't seem to fire in sneak mode.
- If you open the door to Evelyn's lair the initiated fight starts with her out of sight. The first of your characters that walks some steps inside and triggers the conversation with her looses his turn for that round (because a new fight is initiated as stated in the log) even if he had some AP left over which is some kind of an annoying disadvantage.
- Characters that were charmed are still shown as hostile person in the turnbar at the top of the screen even though the effect weared off.