You'll soon see us experiment with the level curve so don't draw any conclusions from what levels are available in Cyseal for the moment.
But I just want to say that's a very good idea.
In a run I started today, I killed the crabs, the orcs outside the harbour, and then the undead on the hill outside the west gate and that was enough to get everyone to level 3. Three combat encounters and I'm already level 3.
A couple requests:
Level Design: The "Abandoned House" clearly has a second story visible from the outside, but no stairs inside.
UI: Summons should display the turns they have remaining until they vanish on their portrait.
Story: I’d like a dialogue option to ask Esmeralda and the Duke of Ferol their alibi for the night of the murder. It doesn’t have to be a big one, I know that they aren’t going to have one, but they are the prime suspects, and so it’s a pretty big omission to not be able to ask them a basic question like “where were you the night of the murder”. I’ll note that according to the key witness
Jake, he went to the King Crab to look for Esmerelda (which means that according to Jake, she was not at home)
– however,
I suspect that Jake’s story is a pack of lies anyway
.
Brainstorming ideas for a possible "Way of the Cleric" skill:
- AP cost for Healing/Buff/Debuff spells reduced by 1? - Cooldown for Healing/Buff/Debuff spells reduced by 1? - Gain some kind of Resistance for one turn after casting a buff spell? “Spill no Blood” - +10-15% extra damage when using Crushing weapons (or Mace/club-type weapons?). “Turn thy cheek” – Increased chance to evade attacks for one round if you did not attack or casting an offensive spell. (Sounds like it could be too complex and require scripting.) “Heal Thyself” – Casting a healing spell on an ally also heals the cleric for a small amount (10-20% of the power of the healing spell?). “Faith” – Gain +50% armour when your health is below 30%.
Last edited by Stabbey; 18/02/1405:23 AM. Reason: combat encounters