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#482552 16/02/14 03:37 AM
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As title suggests - in my first runthrough i heavily boosted my mage and was running out of Quickslots soon, and since its a bit inpractical swapping QS in general im convinced we need a second Quickslotbar. Am i just bad at organising or anyone else feeling the same?

Last edited by aSense; 16/02/14 03:37 AM.

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Or a quick slot scroll bar. So you have a button on the left of the quick slot bar to open up a mini vertical scroll bar to scroll up or down through several horizontal quick slot bars.
I was just thinking this last night, I could have one quick slot bar for each element.

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I even made a thread about this earlier:
http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Main=32973&Number=477218#Post477218
But devs don't seem to aknowledge that it is needed as of yet.

Last edited by Aramintai; 16/02/14 10:55 AM.
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It's probably a case of the team being busy adding planned features and not having time to add unplanned ones at this stage.

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I have suggested this as well. It's the one thing I really really feel is needed. Not just for Mage characters either. Heck, my survivalist definitely could use more.


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There will be an update to the skill bar eventually. It is more a question of other content taking priority than this being unplanned, and presumably it would be better to get the skill system itself to a point where there are probably not going to many large changes or additions before deciding exactly how the final UI should be designed.

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It's all good. smile


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Too many skill bars available will break the game in my opinion - it is supposed to be some kind of strategy and planing involved. You can already see the enemies ahead on the map before you engage them and choose skills appropriately. If you chose bad combination of skills - it should cost you AP during the fight to change them to something more useful.
I would agree with 2 to 4 more skill slots added but entire bar/bars... that would be too much imho.


Also
There is no issue for me in its current form BUT:
1. can the squares in the inventory (each square holds an item in it) be made a little bit smaller?
2. can the inventory be resizable? Drag and expand the inventory so more items will fit on the screen without the need to scroll down through them?

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I don't know if it would be possible to change the inventory slot size (doubt it), but the UI wasn't designed to be scalable, so it is unlikely much could be done in terms of expanding it. Something like a large crafting window or special container window should presumably be possible.

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I completely agree. It's a bit annoying to play as a badass mage, commanding dozens of spells and being like: "now where did I put that ice wall? *to the enemies* Wait a bit guys, I think I left it in my skills menu - lemme open it up...now water magic...not this...nope again...that's rain spell... AHA! there we go. PREPARE TO DIE MONSTER!". Totally breaks the epicness of the action. Fix it if you can please.

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Prepare to die monster? Where's the fun in that? With Ice Wall you want to say something like "Aha! Now I'll stop you cold in your tracks!". Much more dramatic, I think.


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How would More Quick slots Break the game? A mage would not need to look up the spells they have learned so why would we need to. The Devs aim to give us full freedom to do everything in the exact way we want to do it, so they would probably even want us to have all spells/Abilities directly at our disposal. But with that said i agree That they will probably give the Whole UI a redo-work over when they are near release to make all these details they are going for easier to handle.

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Just in case you didn't notice - like me, despite playing this version for a few days - there are now three different quickbars available, 1-3 which you can access through arrows at the right-hand side of the skillbar. How does 30 quickslots sound?

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Yeah. I noticed those a couple of days ago before I stopped playing due to the interaction bug hitting me pretty strong. Just got an email from support that said tomorrow's hotfix should fix my problem and then I'll be able to play again.


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Yes, I've noticed that new quickbars addition - very nice. I only wonder whether 3 quickslots will be enough, because it is not known how many skills we will have in the final build.

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Originally Posted by Aramintai
Yes, I've noticed that new quickbars addition - very nice. I only wonder whether 3 quickslots will be enough, because it is not known how many skills we will have in the final build.


Three is plenty. Even if you make a character that has more skills then there are slots, a little restraint and some strategic planning will go a long ways. wink


"I may grow old but I will never grow up." ~ Mark Twain

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