When I got a Level Up, spend the Atribute points...and klick ok....no Points been spend..and the counter goes to zero, also the Abilitie Points.
I also had this happen to me when I hit level 8 on a coop game. We replayed the fight where I leveled many times and every time it happened. It didn't matter which points I chose (ability, bam zero, trait, bam zero, attribute, bam zero, even tried different ones within each category). Since I was 2nd player, we then quit & restarted the game. Upon loading the save where I had leveled, we discovered that if I did not join the game right away, the first player could assign those points and have them stay. Then when I joined, they were still OK.
Other bugs:
I also have many many many of the bugs already listed in this thread, so I won't bother repeating them.
I play a female, Bellegar and many other NPCs address me as male.
Both players cannot have a dialogue open otherwise funky things happen (everything from crashes, dialogue confusions, etc) This makes going to market difficult as only one player can 'shop' at a time. Distance didn't seem to matter either. I could be in a different building and if we both had a dialogue open the funkiness would happen. The only time it seemed ok was when we were in obviously different cells, ie, one in a basement, the other upstairs.
Not sure if all crafted items are supposed to reappear in the bag or outside on the ground? It happens both ways at the moment.
Also, some combinations have the animation & items are destroyed, but no new item is actually created. Seems random at the moment.
Was able to have a robe 'equipped' in the inventory even tho my char didn't have the prereq's to wear it. Character showed up as wearing only underwear anyways.
Watching the other player do phoenix dive with Madora results in a lot of Madora sliding around the screen. She eventually settles into the correct location. The entire animation displays correctly however on the primary player's computer.
Not sure if it's a bug, but I joined the game while the first player was still creating the characters. I was able to take one of them and walk around the area, even outside of the 'house' area into the barren test zone type place. Was able to pick up the test swords and other items as well, although they didn't transfer when the actual game finally loaded. Looked at the other player's screen and saw that he only had one character while in the house (because I wandered off of his visual space).
What actually is the difference between "unlock" and the 'lockpick' skill? I mean other than the level requirement for Way of the Ranger. It seems a bit redundant personally.
Oh yeah, and almost forgot to mention, when hit by friendly fire, the game sometimes confuses who was actually hit. For example, I'd get hit by the fireball, but it would be the character who cast it complaining that they were the ones hit, or vice versa.