I've seen a lot of odd requests for toggles in option menus, but a "humourous dialogue" toggle is certainly the most ridiculous (and impossible to implement) one yet.
Maybe the game at the moment does stray a bit too much into comedy or farce, but it
The important NPC's that I've seen do all have a distinct personality, and most of them don't use clever wordplay, they talk normally.
That's one of the most well-thought out arguments against random loot that I've heard, arkand.
May I add a few ?
** Skill system is boring SO FAR. I may have never touched a lock pick in my entire life, and blam, invest 10 points in it in a row, and become very "proficient". The geometrical requirement of skill points saves it to some extend...
Are you asking for an Elder Scrolls "use to improve" system? (Just a question, not an attack.)
** BUYING skills in shops ? That is ridiculous. Even with some imagination that the guy maybe giving me some lessons, it is a mood breaker for me.
Do you mean you want a point-buy system, or NPC's to train you? NPC's might be more realistic, certainly, but also more inconvenient.
** What are source hunters ? Basic wandering rag tag noobs ? Because the first piece of armor I loot or sword I buy is so much better than source hunter gear... Not saying that the first pack of undeads outside cyseal kicks my ass hard time if I go "alone" fight them in the beginning. I may have missed something, but I have rather have them clearly be basic source hunter recruits, things would be clearer IMHO.
... Videogame!
Starting out as low-level guys with crap gear and powers is how all games do it, really.
I think that the Source Hunters are indeed pretty fresh graduates from the academy, and they've been sent here because it seemed like a relatively easy assignment (there's even a big army in the city for backup), and it wasn't even clear if Source Magic was used.
There might be an optional "Source Hunter Academy" tutorial level added at the start that could make it clearer. (And I'm still waiting for the "Source Hunter's Manual" to be added to out starting inventory.

I am really aware that this is an alpha, and that Larian makes huge improvments every patch. Just sharing why I play 10mn of the game every new alpha, and then wait for the next big patch (or editor, ahem...). So far, DoS is a frustrating inquiry RPG for me.
I don't recall where I heard this, but there are basically two guys working full-time on getting the editor ready for release. It is powerful, but complex, and I think they want to make it a bit more user-friendly.
I hope you have something that can read Excel spreadsheets, because that's how some of the stats are stored.