There have been more disturbing revelations about the patch as of feb 17th. It now seems that the one thing Con had going for it, bonus Action Points, has been removed. It now serves as AP cap and red pool. With this change there is pretty much no reason to eve build Con; beyond one hit wonder cap. I say this without having actually played the new patch, I can't since I am on a vacation. It seems to me that Tanking is getting just that - tanked.

Going of on a tangent, it is also possible that characters trying to be many things at once will now have a greater penalty. What with Skills being connected to different stats. This is not neccessarily a problem; these builds were imo a bit to strong.

This does however further push players towards basic, rigid damage dealers. I bought Guild Wars 2 (they tried this) and I left soon after launch. The Trinity has its flaws, but I have seen no other method of combat mechanics with the same level of simple, yet fun, strategic value.

These are my thoughts on the patch notes, I want to test the new game out for myself and will probably be back here in a week or so with a different perspective. Anyone else notice anything new/exciting with the patch when it comes to Tanking?