More v147 Feedback:

- I like the change to Precision Stance. Not only is the chance to hit bonus actually useful now at normal combat ranges, the +2 AP cost is a much better tradeoff.

- When status affects like Charm or Silence are cast on PC's, they get two chances to save: Once when the enemy first inflicts the status, and if that fails, they get a second chance when their turn comes up. That seems to be a bit too easy. Maybe change the code so that they only get a saving throw if one of their turns has passed after the status was inflicted.

- The smallest crossbows I could find required 10 Dexterity to use. Well okay, fine. I started with 8 and waited until level 4 before I could use the point in Crossbow I started out with. But even the early crossbow is hugely damaging. Even if you make smaller ones available earlier, I think that might be too powerful for level 4. You could get it at level 1 with 10 starting DEX.

- Ranger skills are hilariously broken in the case of Crossbows. One balance for crossbows high damage is the high AP cost� but Ranger skills AP cost is the same for both bow and crossbow, and its REALLY low compared to a crossbow�s normal attack. The Crossbow's higher base AP cost should be taken into account when using Ranger skills.

- We really could use an indication on the character's portrait for when your weapon breaks. It's easy to lose track of the durability and forget about it, not realizing for a while that your weapon is in fact broken.

Last edited by Stabbey; 20/02/14 03:32 AM. Reason: broken weapon