More v147 Feedback:

- I like the change to Precision Stance. Not only is the chance to hit bonus actually useful now at normal combat ranges, the +2 AP cost is a much better tradeoff.

- When status affects like Charm or Silence are cast on PC's, they get two chances to save: Once when the enemy first inflicts the status, and if that fails, they get a second chance when their turn comes up. That seems to be a bit too easy. Maybe change the code so that they only get a saving throw if one of their turns has passed after the status was inflicted.

- The smallest crossbows I could find required 10 Dexterity to use. Well okay, fine. I started with 8 and waited until level 4 before I could use the point in Crossbow I started out with. But even the early crossbow is hugely damaging. Even if you make smaller ones available earlier, I think that might be too powerful for level 4. You could get it at level 1 with 10 starting DEX.

- Ranger skills are hilariously broken in the case of Crossbows. One balance for crossbows high damage is the high AP cost… but Ranger skills AP cost is the same for both bow and crossbow, and its REALLY low compared to a crossbow’s normal attack. The Crossbow's higher base AP cost should be taken into account when using Ranger skills.

- We really could use an indication on the character's portrait for when your weapon breaks. It's easy to lose track of the durability and forget about it, not realizing for a while that your weapon is in fact broken.

Last edited by Stabbey; 20/02/14 03:32 AM. Reason: broken weapon