Yeah, they should tune down the exp gain, maybe remove the quick-witted talent as well. Also let you start with max 7 str/dex/int. Maybe give only 2 points to freely distribute. 11 str at lvl 1 is really broken. This will already balance most of the combat.

The second thing they should balance is the cookie cutter aspect.
-Remove the heal from the wizard, this will make people actually start to choose the cleric, as for now the wizard has a flare, a teleport and a heal. Which makes everyone favor the wizard over the cleric.
-Primary stats are far too broken, not only does it give incredible stats, it's also the requirement for higher lvl equipment. I do think the warrior needs some con and speed, but the best option seems something like +10 str, +2 con, +2speed. Suppose I want to make a tank warrior who doesn't do dmg, I still need to do the same build, simply because the armor requires the str.
-Maybe introduce a new survivor ability to actually clean traps. Because all the traps I found, I'm saying careful a trap, but all the people behind me seem to blindly step into this trap.
-Please make mix-class more viable, it's my favourite path to go.

Last edited by xardas22; 20/02/14 02:11 PM.