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Your sarcastic bullcrap is also rather funny, seeing as you really -aren't- in possession of some obvious truth.

Please forgive me for not being as Enlightened as you are, YoungFreshNewbie AlMighty. And please allow me to LOL.

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He can have it as hard or easy as he likes in an RPG with random (re)spawns.

And what is the problem with that ?

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Tell me, how do you balance an indefinitely high exp value when comparing it to bosses?

How I balance ? It could be a matter of scale, and time investment.
scale: if you need 100 Xp to gain a level, and give 50Xps to a player every times he performs a mundane task, or kill a respawned critter, then I agree with you, it is bullshit.
On the other hand, if I need 10 000 Xps to gain a level, and reward 10 Xps for mundane tasks or killing respawns, and give 5000 XPs for fulfilling the basic quest, I am still rewarding the player for his "actions".
Time investment: Playing mundane/respawns will take a much longer time to level up than following the main quest. So it's up to the player as to which path he will choose.
I don't see how giving a little more optionnal leveling options to the players could hurt the gameplay...

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I'm sure that if you REALLY want it, too, then modding will be your way to get it,

This is what I have done every time I could put my hands on a decent understandable RPG editor, like NWN2, Mount and blade warband, or Legend of grimrock...

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Play a different game if you really aren't satisfied with having to mod it in.

+1. I probably wont go paste Cyseal when the game is released, way to boring for me to get past this ordeal. I bought DOS as a very promising editor that reminds me the good old NWN2 Toolset, actually.

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It's your taste and not Larian's.

Probably the only intelligent thing in your post above.

And I would love to see some arguments beside "you suck because what you think is stupid, so you have no right to talk about it.".

You know what I love about a good RPG ? It make you use your imagination.



Un chemin de 1000 lieues commence par un premier pas.

Project:
Steam workshop Frontiere