Beware my perverted mind... Are you saying that basic fights are boring in DOS, and only interactions with environment make it interesting ? This is serious accusation...
(well, erm, that is what I think, but well...)

and BTW, having explosive or poisonous barrels scattered all over the place sounds "weird" sometimes. Anyways, Larian stuff.

Whatever, you definitely have a point I think, indeed, I am genuinely curious about how random spawn and random movement of critters in dedicated areas ("hunting ground"; "deep forest"; "orc-foraging area"), if such features are moddable, of course, would fit in a turn based game, because the mods I created were using realtime engines. Another modding challenge could be to make those random fights interesting and somewhat "balanced", environment wise. Really really curious if the players could fall in some unprepared "ambush" or "trap" because of randomized spawn or movement of critters.

This is why I am looking forward the editor so bad :-(

Last edited by Cromcrom; 24/02/14 06:52 PM.

Un chemin de 1000 lieues commence par un premier pas.

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Steam workshop Frontiere