As a related addendum to this, I would suggest that when the dialogue system is in force, that mouse cursor scroll is disabled. It's quite disconcerting if your cursor drifts to the edge of the screen and you are pulled away from the NPC to whom you are speaking.

Actually I would suggest locking the camera to the character permanently, and disabling mouse cursor screen scroll altogether. It's really problematic and unnecessary IMO. The mini and main maps are sufficient for navigation. As it is now it feels weirdly like an RTS. I know Baldur's Gate did the same thing, but it was weird then too. Why should I be able to see the state of the other side of the map when it's out of sight anyway?

Last edited by t0lkien; 25/02/14 02:22 PM.