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I'm sure that a lot of people would love to have to spend hours doing every stage it would really take to craft a piece of armour but personally, I like the play games for the fantastical and the strange, not the tedious and the mundane

There should be a difference between "realistic" and "simulation". I agree, I don't think DOS should be a crafting simulator, definitely not the point. I too have rather live adventures than spend hours crafting ONE armor. Anyways, Larian stuff.

OMG NO. Mundane DOESN'T HAVE TO be tedious. Mundane skills should be very streamlined, and only help you feel your power and world interactions grow, IMHO. Then maybe add in a few "professionnal" choices, and you have a great replayability, and many new character development choices. It really really all depends on the systems you create. Anyways, Larian stuff.

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they're going to go over the game and add in more once they've taken a look at what things are required the most in formulas and such

OMG, are you suggesting that Larian will add more crates O_O ^^. The Nightmare invasion of werecrates from the greater Plane of crates and barrels...

+10 for the housing issue. waste of time IMHO. It seems that Larian HAD to find a stretch goal. But this one really doesn't seem interesting. However, I am really looking forward a night/day cycle, which I haven't seen yet.


Un chemin de 1000 lieues commence par un premier pas.

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