Maybe a "Survivalist" Ability or Talent that lets people loot from corpses a second time, and lets you get additional uses from plants/mushrooms when crafting?
In the story, you play inquisitors hunting down and eliminating users of banned magic, not pioneers. Lots of monster and bad-guy killing will be required, so the base game is probably going to focus more on abilities that support that part of the game and story.
The idea of skills improving through use is certainly possible - a build the weresheep played before the alpha release had ability caps of like 100 or so. Implementing all the changes required to support such a system would be a tremendous amount of work, though.
OMG, are you suggesting that Larian will add more crates O_O ^^. The Nightmare invasion of werecrates from the greater Plane of crates and barrels...
No no no, not more crates, they'll add more pre-placed items in the world, like branches and herbs and shells, stuff like that.
+10 for the housing issue. waste of time IMHO. It seems that Larian HAD to find a stretch goal. But this one really doesn't seem interesting. However, I am really looking forward a night/day cycle, which I haven't seen yet.
Just adding a cosmetic day/night cycle is easy - they did it in Divine Divinity. But in this game, that's something Larian wanted to tie together. They do want their world to make sense, so they weren't going to add in a day/night cycle just to have everyone sitting in the same place 24 hours a day. The stretch goal was for the schedules and reactivity required to make an actual day/night cycle instead of just a cosmetic one.