I can't believe it is already 8 years old :-(
Yeah. Imagine my feelings when it had already been out for 4 of those before I got my hand on it.

When I think about it, the list of features is just ridiculous. But I love adding "realistic" systems, and try to make the world feel alive, reactive, dynamique, randomly surprising, and highly skill based interactive.
No worries. I'm of the same mindset. Where my problem lies is in dialogues. I give the player tons of options for interacting based on the different alignments which leads to a serious amount of writing. I also love interacting with the environment and tend to get carried away with that as well.
Thanks for the link. I'll definitely check it out later.