Originally Posted by Stabbey
Just adding a cosmetic day/night cycle is easy - they did it in Divine Divinity. But in this game, that's something Larian wanted to tie together. They do want their world to make sense, so they weren't going to add in a day/night cycle just to have everyone sitting in the same place 24 hours a day. The stretch goal was for the schedules and reactivity required to make an actual day/night cycle instead of just a cosmetic one.

I'm thinking of the difference between Morrowind and Oblivion with that one: in Morrowind, it was just cosmetic, shops stayed open all night, NPCs continued to wander about aimlessly, but in Oblivion it did actually mean something: shops closed, streets cleared etc. It was sometimes a really inconvenient pain in the bum, but I liked it overall. I'm not so keen on games that just have perpetual day (or night, for that matter).


J'aime le fromage.