I disagree with OPs first two points - the mixture between serious and humorous content has always been part of Larians games, and I therefore never expected anything else. Actually, it's one of the things that make their games special.
The dialogue is not always exceptional and great, but it's ok, and i think there are several characters in the game that show a distinct personality. My biggest issue with dialogue has been that the writers like to use a few too many modern-age expressions that derive directly from real world history and therefore seem out-of-place in Rivellon.

I can agree with the complaints about itemization, however.
Personally I always prefer hand-crafted meaningful loot to randomized and largely unmemorable stuff (meaning, we all remember Lilarcor the Talking Sword, but not the xth iteration of Adjective Sword of the Noun +Number).
I don't think that items have to be necessarily in the same place all the time (although I do think that some guaranteed rewards/placings are good). E.g. Icewind Dale combined guaranteed loot with random loot, iirc, so you would always find the same unique item in a certain chest, but the chest might also contain anything out of a list of a few other items.

Somewhat connected to the issue of random items is the scaling of items.
Here again I guess I'm somewhat conservative, but I don't really like systems where you start with weapons that do 1-2 damage, but end up with weapons that have 500-900 damage, MMORPG and Diablo-like. I prefer weapons to stay within a more narrow and plausible range over the course of the game, e.g. the way D&D and many other RPGs based on PnP systems do it.

Last edited by El Zoido; 25/02/14 04:55 PM.