I haven't checked in a loooong time, but everything should be in. You just have to put the TLK and HAK, along with the main files, in the proper place, and start the game.
I am not sure about the specific music...
And there might be some save issues, because it was designed as a server PW.

However, as the dialogues and game feedback are also in french, you might miss some gameplay explanations from various townspeople (like how to rest, how to craft, the skills system, the quests...). Check the Inn (some warriors can be recruited here, helpfull if you start with a magic user) and crafter's guild (in order to learn some basic skills).

"Civilized" areas are voluntarily annoted on the mini map, but not wild areas. You WILL very probably get lost ^^

Fort Hope is pretty safe, but you can gain some levels here (mine, cemetary, talking with people, filling basic helpfull quests, mostly). You will see random inhabitant moving around. Talk to them. Their dialogues are randomized, some can lead to nasty surprises, but there is almost always an interest in talking to them.
However, beware random goblins raids, they randomly attack the farming area. Gards can be helpfull then.
Try to be at least level 3-4 (you start level 1) before entering the forests, and start exploring the world.

Rest is limited, food dependant (you need to eat before resting. Not very realistic, but only way I found for this issue. Not to bad in use). Rest recovery is dependant on camping skills, OR the place quality depending on if you stay in the inn, or hospital, or a goblin tent, and so on. Random spawning of things makes resting in the wild really really unreliable. However, a legendary camper with legendary equipment (tent, sleeping bag, a good warm fire), will recover as much in the wild as he would in a comfy royal room in the inn. And maybe more (those random results, again).
Be aware, that resting could make you have nightmares. I mean, real ones. Resting could even take you to the Spirit World. But don't worry, there is a skill for this too, where you can try to "control" your dreams. A Legendary dreamer can ask/invoke specific dream spirits, that will be able to do specific tasks for him...

Some native gob tribes are neutral, some others are ennemies. Anyways, you will have to learn goblin language in order to interact with them properly, and maybe befriend some tribes. If you become a tribe hero, many young goblins are more than eager to accompagny you in your adventures, among other benefits...

The random spawn system/skill based world interactions/steady Xp mundane gain is fully developped and working in Frontiere, you could have a look of how it actually works. First levels go very fast, but it will slow down after some times.

I can't remember how many skills/jobs I created, but on top of my head, Skinner, butcher, tailor, tinkerer, armor crafter, farmer, builder, wood cutter, cartographer, miner, prospector, book writer, bounty hunter, scavenger, herborist, jeweler, leather crafter, wood crafter, alchemist, cook, camper, musician, fisherman, medic, "Dreamer". I may be missing a few... They ALL have some sort of effect, and increase world interactions. Of course, the better the skill, the better the interactions (the more/better stuff you gather, the more chances you have to identify things, the better items you craft...); however, all results are randomized. Crafting has its own system and levels (1 to 20, if I remember well. I didn't create this system, only modified it to suit my needs), other skills are simpler (novice, compagnon, master, legendary, if I recall well.) You will see.

All crafts results are randomized, from poor objects (with malus), to legendary items. Indeed, as a legendary weapon/armor crafter, you might build some very very powerfull randomized named legendary items. (you will need to "analyze" your crafted items to discover their real powers, a Scripting "trick" I used to implement this feature).

Don't be surprised, you will find many many many randomly spawning things in the world, from critters, to gathering spots, to whole events (goblin raids, interactive forest fires...)... I can swear that NO two walks in the wild will ever be the same.

Well, such a massive number of features... What I just wrote might be just 20% of everythings there are to say about the global mod, no kidding :-(. I didn't talk about the specific areas from marshes to plains, to mountains, to deep dungeons, to tundras, all the other tribes, the dark legends, the ruined cities, the dying peoples, the strifes, the languages, the imbuing craft, the random elemental "doors" that you can try/learn to dominate to gain access to elemental planes, the magical signs, the valorous fight of the colons against orcish tribes, of the totems, of the rare animals or creatures that spawn sometimes... I am still missing some features...

I will probably sound arrogant, but I wish I could find a game so rich those days. This is why sometimes I am so critical about this DOS Alpha, and find it so boring...

And again, feel free to use anything from it, or ask some more questions if you take interest in it. You can even play it with friends, if you manage to set a server up (in this case, please give me some kind of credits for the hundreds ( thousand ?) of hours I spent modding this, that would be nice)

God, I fell in the wall of text trap. But I am so proud of this mod :-(

Last edited by Cromcrom; 26/02/14 06:38 AM.

Un chemin de 1000 lieues commence par un premier pas.

Project:
Steam workshop Frontiere