Rumors say that Larian is going to ditch all the Talents that are boring and only do +1 to a certain Ability. If true, that means they’re going to need a whole bunch more to fill in the gap.
Talent: Trained Ears - Beings outside your line of sight can now be detected by their movements little indicators pop up indicating their position. In fact, you could even do an outline of their body, by making use of a bug in the current version. Right now enemies affected with Poison or Wet show up as a translucent outline if they’re outside of your line of sight. If you could figure out how to keep that bug specifically for “Trained Ears”, it would be great.
Talent: Bloodlust – Doing [ X% of your maximum health / X% the targeted enemy’s health] in damage in one turn grants you +1 Recovery AP for your next turn only. (Maybe too powerful or too boring)
Talent: Throw Enemy - With this, you can drag to throw small or medium sized enemies (distance is based on the stronger of either your Strength or Telekinesis). This does not act as a knockdown, the enemy will recover after landing, and if applicable, they then have to make any saving throws versus surface effects (ice, burning, poison).
Talent: Frenzy – Getting the killing blow will double your Movement value for the remainder of your turn. (It is useless if you use the last of your AP to kill an enemy, but great if you kill the enemy with the first of your AP. Does not stack with itself - if you kill an enemy, then move kill a second, you do not get an extra bonus. Does not work for kills made while Sneaking.)
Talent: Breakdancer – When afflicted by the Downed status, your chance to evade attacks is greatly increased.
Trait Pair:
- Multitasker - Gain a small damage boost with each consecutive attack made on alternating targets.
- Single-minded - Gain a small damage boost with each consecutive attack made on the same target.
Bonuses are only applicable when there’s more than one enemy in the combat.
Even I think these aren’t very good ideas:
Talent: Hyperthermic - Your abnormal body temperature makes you much more resistant to the Frozen status effect (+25% to saving throws versus Freezing). However, you’re much more prone to Burning (-25% to saving throws versus Burning). Useful for characters who have the health to take a couple rounds of burning, but would rather be able to move than to be frozen.
Talent: Hypothermic - Your abnormal body temperature makes you much more resistant to Burning (+25% to saving throws versus Burning) . However, you’re much more prone to Freezing (-25% to saving throws versus Freezing). Useful for characters who have low health, and would rather trade losing a turn for burning to death.
(The problem with these two is that Burning is generally preferable to being completely unable to act. I don't know what the new "Chilled" Status does.)
Talent: The Quick and the Dead – Increased chance of dealing a critical hit, and an increased chance of RECEIVING a critical hit.
Last edited by Stabbey; 02/03/14 04:39 AM. Reason: Frenzy caveats