Talent: Carrot Eater - Increased vision range at night. (Assuming that night normally lowers vision range)

Talent: Herbalist - Slight chance plants are not consumed while crafting -AND/OR- increased chance of finding extra ingredients when harvesting plants in the world.

Talent: Blacksmith - Slight chance certain* ingredients are not consumed while crafting weapons/armour. *(So you don't combine a wooden shield and metal scraps and get an inexplicable wooden shield from nowhere.)

Talent: Scavenger - Can harvest ingredients from corpses -OR- increased chance of extra ingredients dropping from enemies on a kill.


I'd like to think of one that could be useful for talking to NPC's, but I can't think of one that would work in a sensible way (that isn't covered by existing social skills).

Last edited by Stabbey; 01/03/14 05:24 AM. Reason: blacksmith