There's a pretty annoying issue with the effect where obstacles vanish as your character moves behind them.

The obstacles completely vanish, they're transparent - but they still block you from clicking on things behind them, and because they're entirely transparent, in some cases you have to end up pixel-hunting and camera swerving to try and find the spot where you can actually click on the item you can see.

One spot in particular is the isolated pinnacle in the black Cove, where the lever to escape is only clickable from a certain camera angle. Some people have confused that for "the lever is not working".

I think that there should be a slight translucency of things between the character and the camera so you can at least see the outlines and know if it's being blocked.