I already thought about this (you know, I love randomness and world interactions)
Lets make it a Foraging (of course, tied to a skill...)
Make a random spot appear here and there (should be easy to do, it has been in all mods I coded), and give it a generic name, like:
"Something on the ground draws you attention..."
Then, when the player interacts with it, make a "Foraging" check, to see if he does find anything, with success or failure. Of course, a skilled forager should indeed find something almost everytimes, and so on...
In case of success, a convo appear, with randomized multiple choice sabout the result, or saying you need some Tools, like a shovel, for example.
And there you go.
Results could be:
** A half buried corpse (of course, toying with it could reveal a little treasure or whatever, but could also "Wake up" a zombie, a ghost, you could catch the disease that made this creature die...
** A batch of herbs (you would require a second herboristery check to identify and pick it up...)
** A small purse of money
** Some animal tracks (require tracking skill to follow them, easy to do (well, already done in previous NWN2 mod...)
** An old fire camp
** an abandonned whatever
++ An X marks the spot, dig it (need a shovel) !!!
...

Whatever Larian does with it, I will add this feature in my randomized/highly interactive mod (If I can of course...)


Un chemin de 1000 lieues commence par un premier pas.

Project:
Steam workshop Frontiere