Plz have a look at Lar's newest blog in which he talks about D:OS: http://www.lar.net/2014/03/07/educating-players/

What do you think? Any suggestions?


Here's mine:
How about (skippable ;-) ) introductory quests right at the beginning of the game (kind of like "The way to become a fully fledged Source Hunter at the SHA" (= Source Hunter Academy ;-) ) that show new players all the important and "unique selling point"-like features of the game? Right now the beginning is a little bit a plunge in at the deep end, which is fine with me but maybe a little bit discouraging to others. The quest(s) do not need to be long (nor should they), just enough to whet the appetite for more. Also they should be skippable for more experienced/re-playing players.

Last edited by 4verse; 07/03/14 10:14 AM.

"I don't make games to make money, I make money to make games". (Swen Vincke)