the starting area could be modified with mini quests that introduce gathering (looting, moving, looking for objects) and crafting (to prepare for your journey with more than just your starting equipment) like a mini scouting quest.
The issue is, gathering (opening crates) and crafting(putting an item on another item or world object) are so blend, that they even don't need a tutorial.
Cyseal is really that boring, you can always create combat by attacking folks you don't much care for yourself.
OMG, never ever. My alignment is Loyal Neutral, I will not attack/murder/bully/steal innocent citizens. I never played GTA, and never will. There must be other ways to give fun to the players.
I hardly understand the pleasure the players can have in "murdering" some random 3D meshes with some random variables. It breaks all immersion for me.
I tried having fun pilling crates, picking up all of them, and destroying them, but the fun lasted about 3 minutes, because even there, there was not the slightest interaction and effects of my actions. I was not even overburdened after having 20 crates in my inventory, or couldn't gather any wooden chips from destroying them. I gave up...
And If Larian wants to make combat few and meaningfull, that is really fine with me, but give me something else to do between the fights then.